Yiğit Acet / About

About.

Technical Artist — Real-Time 3D & XR. Human-centered XR, immersive learning, serious games and real-time simulation grounded in industrial design.

Lagomya environment Arçelik digital twin Reo-Tek museum installation
01 / MY PATH

Designing from
the constraint outward.

My path began with Industrial Design at Middle East Technical University (METU), where I earned a B.Sc. in 2021 and received six High Honor distinctions. That training taught me to consider the person using a system and the realities of how it gets made.

My work has since moved through automotive HMI, interactive museum installations, real-time 3D, sports simulation and medical or industrial VR. Across those environments, the same question guides my decisions: how can a complex experience be clear, usable and visually convincing without exceeding real-time performance limits?

I continue to explore XR usability, interaction design, and AI-assisted 3D workflows. My interests connect visual craft with measurable human experience.

02 / BACKGROUND

Industrial design thinking, built into interactive real-time worlds.

My work bridges human-centered interaction, Unity environment production and technical art across immersive learning, sports simulation, industrial digital twins and healthcare VR.

I collaborate with developers and engineering teams to balance visual quality, usability and the constraints of real-time hardware.

METU · B.Sc. Industrial Design · 6× High Honor

3D Production

Blender, hard-surface modeling, UVs, PBR texturing

Real-Time / XR

Unity, URP/HDRP, VR/AR, environment integration

Technical & Interaction

LODs, optimization, UI/UX, design prototyping

03 / EXPERIENCE

Work experience.

2025 — PRESENT

Simovate Technologies

3D Designer · Contract

  • Create high-fidelity 3D assets for immersive VR applications.
  • Optimize assets against real-time performance budgets.
More info
  • Integrate assets with engineering teams and review visual consistency across VR modules.
  • Produce architectural visualizations to communicate spatial design decisions.
2025

Metaverse Software

3D Designer · Contract

  • Design environments and interfaces for a psychological support application.
  • Adapt immersive experiences across VR and mobile platforms.
More info
  • Build LODs and texture-baked assets for stable 90 FPS on mobile VR.
  • Develop modular seating customization with fabric and color variations.
2024 — 2025

Rapsodo Sports

3D & Product Designer

  • Lead visual design for a PC-based HDRP golf simulation.
  • Optimize large Unity environments for photorealism and real-time responsiveness.
More info
  • Prototype mini-golf and driving-range experiences.
  • Translate sports data into interfaces and user flows with product managers.
2023 — 2024

VRotto Software

3D Designer · Contract

  • Create environments, characters and props for medical and psychological VR simulation.
  • Contribute to TÜBİTAK-funded VR research projects.
More info
  • Develop interactive UI and VR training assets for Durmazlar Holding and Bosch.
  • Build architectural walkthroughs, including scene assembly and headset visual consistency.
2021 — 2023

Reo-Tek

3D Designer

  • Model and texture 300+ PBR-ready props for a TEDAŞ VR training application.
  • Establish a reusable asset library for real-time production.
More info
  • Design museum touchscreen interfaces and iterate with A/B testing and user feedback.
  • Collaborate with developers to resolve feasibility and turn concepts into software experiences.
2022

Stellantis Automotive

Product Intern

  • Prototype interfaces and wireframes for in-vehicle touchscreens.
  • Focus on HMI for advanced driver assistance systems.
More info
  • Design graphical interfaces for smart applications and electric micromobility displays.
  • Present interface concepts to senior design leadership.
04 / CAPABILITIES

Tools and practices.

Unity · HDRP / URPVR / XR & immersive systemsReal-time optimizationLOD systemsBlender · 3D modelingSubstance PainterPBR / UV / texture bakingLighting & materialsInteraction designUI/UX & prototypingFigma / user flowsAI-assisted 3D workflows
05 / BEYOND WORK

Outside the viewport.

Away from work, I enjoy the seaside and diving, Renaissance art puzzles, evening walks with my wife, psychological thrillers and Mediterranean cooking.

A summer afternoon on the sea
Seaside / Diving
Renaissance art jigsaw puzzle in progress
Art / Puzzles
Homemade Mediterranean dinner and table setting
Cooking / Mediterranean