About.
Technical Artist — Real-Time 3D & XR. Human-centered XR, immersive learning, serious games and real-time simulation grounded in industrial design.
Designing from
the constraint outward.
My path began with Industrial Design at Middle East Technical University (METU), where I earned a B.Sc. in 2021 and received six High Honor distinctions. That training taught me to consider the person using a system and the realities of how it gets made.
My work has since moved through automotive HMI, interactive museum installations, real-time 3D, sports simulation and medical or industrial VR. Across those environments, the same question guides my decisions: how can a complex experience be clear, usable and visually convincing without exceeding real-time performance limits?
I continue to explore XR usability, interaction design, and AI-assisted 3D workflows. My interests connect visual craft with measurable human experience.
Industrial design thinking, built into interactive real-time worlds.
My work bridges human-centered interaction, Unity environment production and technical art across immersive learning, sports simulation, industrial digital twins and healthcare VR.
I collaborate with developers and engineering teams to balance visual quality, usability and the constraints of real-time hardware.
3D Production
Blender, hard-surface modeling, UVs, PBR texturing
Real-Time / XR
Unity, URP/HDRP, VR/AR, environment integration
Technical & Interaction
LODs, optimization, UI/UX, design prototyping
Work experience.
Simovate Technologies
3D Designer · Contract
- Create high-fidelity 3D assets for immersive VR applications.
- Optimize assets against real-time performance budgets.
More info
- Integrate assets with engineering teams and review visual consistency across VR modules.
- Produce architectural visualizations to communicate spatial design decisions.
Metaverse Software
3D Designer · Contract
- Design environments and interfaces for a psychological support application.
- Adapt immersive experiences across VR and mobile platforms.
More info
- Build LODs and texture-baked assets for stable 90 FPS on mobile VR.
- Develop modular seating customization with fabric and color variations.
Rapsodo Sports
3D & Product Designer
- Lead visual design for a PC-based HDRP golf simulation.
- Optimize large Unity environments for photorealism and real-time responsiveness.
More info
- Prototype mini-golf and driving-range experiences.
- Translate sports data into interfaces and user flows with product managers.
VRotto Software
3D Designer · Contract
- Create environments, characters and props for medical and psychological VR simulation.
- Contribute to TÜBİTAK-funded VR research projects.
More info
- Develop interactive UI and VR training assets for Durmazlar Holding and Bosch.
- Build architectural walkthroughs, including scene assembly and headset visual consistency.
Reo-Tek
3D Designer
- Model and texture 300+ PBR-ready props for a TEDAŞ VR training application.
- Establish a reusable asset library for real-time production.
More info
- Design museum touchscreen interfaces and iterate with A/B testing and user feedback.
- Collaborate with developers to resolve feasibility and turn concepts into software experiences.
Stellantis Automotive
Product Intern
- Prototype interfaces and wireframes for in-vehicle touchscreens.
- Focus on HMI for advanced driver assistance systems.
More info
- Design graphical interfaces for smart applications and electric micromobility displays.
- Present interface concepts to senior design leadership.
Tools and practices.
Outside the viewport.
Away from work, I enjoy the seaside and diving, Renaissance art puzzles, evening walks with my wife, psychological thrillers and Mediterranean cooking.


