Yiğit Acet
Industrial Equipment Collection — photo-referenced 3D models of manufacturing machinery for the Arçelik Digital Twin
SELECTED WORK / INDUSTRIAL 3D← ALL WORK
REAL-TIME MANUFACTURING / DIGITAL TWIN

Arçelik
Digital Twin.

Photo-referenced industrial machinery developed for a connected manufacturing simulation and digital twin ecosystem.

3D MODELINGPBR TEXTURINGUNITYWEB & TABLETINDUSTRIAL VISUALIZATION
Project Simovate × Arçelik
Role Real-Time 3D Designer / Technical Artist
Platforms Unity · Tablet · Web
Workflow Blender · Substance 3D Painter · GitHub
01 / OVERVIEW

From physical machinery to digital production.

Building the visual foundation of a manufacturing digital twin.

This project translated industrial machinery and production systems into a real-time 3D environment designed for simulation, visualization and software integration.

Using reference photographs of real equipment, I modeled manufacturing machines in Blender, created PBR materials in Substance 3D Painter, and integrated the assets into Unity. Optimized low-poly versions were also prepared for web use, alongside assets for a tablet application.

The broader digital twin system was connected to real production data, enabling software-driven monitoring and calculations of machine operation and efficiency.

Visual production Photo-referenced industrial 3D assets
Materials PBR texturing and surface detailing
Real-time deployment Unity integration
Optimization Low-poly assets for web delivery
02 / ASSET COLLECTION

An industrial machine library.

A selection of the individual manufacturing assets created from real-world references. The composition below presents the modeled equipment as a collection, rather than a literal diagram of its physical production-line routing.

Industrial equipment collection Original 3D renders

Each machine was developed as an individual 3D asset, balancing recognizable mechanical structure with real-time requirements.

The consistent visual treatment allows the assets to function as a unified library while retaining the details, proportions and surface characteristics of their physical references.

03 / INDUSTRIAL MACHINERY

Built from real equipment.

Selected modeling work across testing, processing, automation and robotic handling equipment.

Machine Asset / 01

Automatic Vacuum Leak Tester

Industrial testing machinery with multiple processing stations and control units.

Machine Asset / 02

Robotic Palletizing Cell

Industrial robot, protective enclosure, handling structures and conveyor equipment.

Machine Asset / 03

Automated Welding Unit

Machine enclosure, control hardware and structural components modeled for real-time use.

Machine Asset / 04

Nitrogen Processing Station

Photo-referenced vertical equipment, safety barriers, motor and cable systems.

Machine Asset / 05

Enclosed Processing Equipment

Transparent safety enclosure with visible internal components and an external control unit.

Machine Asset / 06

Laser Cutting Equipment

Industrial equipment housing, integrated controls and supporting structural elements.

04 / MECHANICAL DETAIL

Technical detail.
Real-time intent.

Close-up studies reveal the mechanical construction, material separation and component-level work behind the full machine models.

Mechanical Assembly

Detailed modeling of robotic joints, handling structures and surrounding safety equipment.

PBR Surface Treatment

Material detailing across painted frames, exposed metal, transparent panels and worn industrial surfaces.

05 / PRODUCTION WORKFLOW

From reference to runtime.

An asset production pipeline developed for real-time integration and collaboration with software developers.

01
Reference

Studying real machine photographs and identifying primary mechanical components.

02
Blender

Modeling machinery, assemblies and production equipment as 3D assets.

03
Substance

Creating PBR materials and surface variations in Substance 3D Painter.

04
Unity

Integrating assets into the real-time environment and preparing platform-specific versions.

05
GitHub

Coordinating asset integration and version-controlled work with developers.

06 / PLATFORM OPTIMIZATION

One asset library.
Different requirements.

The 3D production pipeline supported applications with different performance and presentation needs.

Detailed machine assets were prepared for the tablet application, while lower-polygon versions were developed for web deployment. This allowed the industrial equipment to retain its essential visual identity across platforms.

Tablet application Detailed industrial assets
Web application Optimized low-poly versions
Unity Real-time 3D integration
07 / CONNECTED SYSTEMS

Beyond visualization.

The visual assets formed part of a broader, software-connected manufacturing digital twin.

Real Production Data

A production environment connected to operational data.

The wider solution integrated real manufacturing data with software tools for evaluating machine operation, performance and production efficiency.

A web-based administration interface enabled monitoring and calculations associated with the production system. The software functionality was developed collaboratively with the development team.

01 Machine operation monitoring
02 Real production data integration
03 Efficiency measurement and calculations
04 Web-based administration interface

The machine renders on this page document 3D asset production. Administration software screenshots are not included.

08 / MY CONTRIBUTION

Industrial assets, built for integration.

My work focused on producing the 3D and technical-art foundation required by the digital twin applications.

I collaborated with the development team throughout asset integration, using GitHub to coordinate the workflow.

  • Photo-referenced industrial 3D modeling
  • Mechanical asset and component creation
  • PBR materials in Substance 3D Painter
  • Real-time asset preparation
  • Low-poly variants for web applications
  • Unity integration
  • Version control and developer coordination