Yiğit Acet
ENKA Data Center walkthrough — luminous lobby with reception area, glass partitions and ENKA signage
SELECTED WORK / TECHNICAL ART← ALL WORK
REAL-TIME ARCHITECTURE / ANDROID VR

ENKA
Data Center.

From 20M+ polygon Revit source data to a guided, two-level VR walkthrough.

REVIT → REAL-TIMERETOPOLOGY & OPTIMIZATIONSUBSTANCE 3D PAINTEREXHIBITION / ANDROID VR
01 / OVERVIEW

A data center,
experienced at scale.

A two-level architectural walkthrough built for exhibition visitors, with technically dense rooms and a spoken English-language guided experience.

ENKA Data Center Walkthrough transformed complex architectural information into a navigable, real-time experience demonstrated on Android VR hardware at an exhibition.

The route connected a ground-level entrance and lobby with back-of-house mechanical infrastructure, then continued upstairs to offices and a dedicated data cabinet area. Visitors were accompanied by a virtual robot guide introducing the spaces through English-language narration.

My technical-art contribution centered on preparing Revit-derived geometry for real-time use: reviewing and simplifying complex objects, retopology, optimization and Substance 3D Painter PBR material work.

  • ProjectENKA — Data Center Walkthrough
  • Experience2-floor guided architectural tour
  • SourceRevit / 20M+ polygons
  • Art pipelineRetopology · PBR materials
  • Delivery contextAndroid VR · exhibition
  • GuidanceEnglish-language robot narration
20M+Polygon count · source Revit data
02Architectural levels in the tour
VRAndroid exhibition presentation
02 / THE CHALLENGE

BIM detail versus
VR constraints.

Preserving a recognizable architectural environment while preparing data that was never modeled for a real-time headset.

A different starting point.

The original Revit-derived dataset exceeded 20 million polygons. BIM-oriented geometry can contain dense, fragmented surfaces and repeated technical details that require a different treatment from a real-time art asset.

The task was to make that complexity manageable through an asset-by-asset art workflow, while retaining key structural elements, equipment silhouettes and material readability. The 20M+ value describes the source material—not the final VR scene budget.

03 / TECHNICAL WORKFLOW

Revit to
real-time assets.

Geometry preparation and material authoring formed the backbone of the project.

01 / INTAKE

Revit data

Reviewing the high-density architectural source, component hierarchy and reusable elements.

02 / GEOMETRY

Retopology

Reworking selected meshes and simplifying unnecessary geometry for interactive use.

03 / SURFACE

PBR materials

Developing Substance 3D Painter materials to retain convincing metal, panel and cabinet surfaces.

04 / DELIVERY

VR scene

Organizing assets for the two-level Unity walkthrough deployed at the exhibition.

03.1 / MATERIALS & ASSETS

Technical assets & material craft.

Six prepared cabinet, equipment and rack studies. Shown together to reveal the range of geometry and PBR surface work behind the walkthrough.

04 / LEVEL 01

An inviting entrance
to technical space.

The experience opens with a recognizable architectural lobby before moving visitors toward the mechanical infrastructure.

05 / FLOOR 01 — FULL WALKTHROUGH

The arrival, in motion.

Watch the full first-floor route, from the entry lobby to the mechanical rooms behind it.

FLOOR 01 / UNITY WALKTHROUGH

Lobby to infrastructure.

The complete first-floor Unity walkthrough moves from the ENKA entrance and lobby toward the mechanical spaces at the rear of the building, showing the full progression of the visitor route.

FULL WALKTHROUGH · 2:16 · 1080P · UNITY CAPTURE OPEN VIDEO ↗

06 / LEVEL 02

Workplaces behind
the infrastructure.

The upper level places meeting rooms, office circulation and collaborative spaces alongside the data-center program.

08 / FLOOR 02 — FULL WALKTHROUGH

Beyond the offices.

Explore the second-floor walkthrough through offices and the data cabinet rooms at the rear.

FLOOR 02 / UNITY WALKTHROUGH

Offices and cabinet rooms.

The complete second-floor Unity walkthrough covers the upper-level office areas and the dedicated data cabinet space beyond the public-facing rooms.

FULL WALKTHROUGH · 2:50 · 1080P · UNITY CAPTURE OPEN VIDEO ↗

09 / GUIDED VR EXHIBITION

Architecture explained,
not just explored.

A virtual robot accompanied visitors and introduced areas through spoken English narration during the Android VR exhibition experience.

A walkthrough with context.

Rather than leaving visitors to interpret every technical space alone, the experience included a virtual robot guide. English-language narration gave a structured layer of explanation as visitors progressed through the two-floor route.

The project combines architectural communication with technical-art production: Revit-derived content preparation, real-time asset treatment and material consistency across public and service environments.

Note: Human figures shown in the architectural visualizations are pre-made characters used for scene population, not characters modeled for this portfolio case-study. Runtime frame rates, final optimized polygon counts and per-device benchmarks are not claimed without measured data.
10 / CONCLUSION

From architectural data
to an exhibition experience.

A compact example of technical art as the bridge between BIM complexity and real-time presentation.

Preserve the design.
Rebuild the data.

ENKA Data Center demonstrates a practical technical-art workflow: interpreting dense Revit source assets, creating more manageable geometry, preparing PBR surfaces and supporting a guided walkthrough on standalone Android VR hardware.

The purpose was clear: make a complex building legible and approachable to exhibition visitors, without reducing the experience to a static architectural image.