A connected view of golf.
Selected work exploring golf through immersive environments, mobile real-time experiences, and game-facing interface design.
These studies approach the same sport from different production perspectives: a detailed Unity HDRP golf environment, a mobile Unity URP target range, and a collection of UI explorations for browsing courses, navigating sessions, and viewing scores.
A separate stylized mobile-game environment concept uses real-world Pebble Beach elevation data as its terrain starting point.
- High-fidelity environmentUnity · HDRP
- Mobile target rangeUnity · URP
- Interface studiesGolf navigation & gameplay
- Terrain-based conceptPebble Beach elevation data
Target range,
across the day.
A real-time mobile target range application built with Unity URP. The environment is presented under daylight, sunset, and night lighting conditions.







A single environment presented from multiple angles and lighting conditions, with target areas and the surrounding landscape kept visually legible.
Interface for
the game.
UI explorations covering course discovery, tournament navigation, player information, club selection, and on-course feedback.














Pebble Beach,
reimagined.
A stylized environment exploration for a mobile golf game concept, shaped by real-world terrain information.
From terrain data to a playable-looking world.
The environment began with actual elevation data from Pebble Beach. The terrain was developed into a stylized landscape using existing stylized asset packs for scene dressing and environmental composition.
This is a mobile game environment concept. The contribution shown here is terrain interpretation, environment assembly, composition, and visual direction—not the original modeling of the third-party asset library.
Visual design meets
real-time systems.
Environment art and interface design, presented across high-fidelity, mobile, and stylized workflows.
Together, these studies show how a single subject can be approached through different rendering pipelines, interaction needs, and visual styles—without losing the clarity of the golf experience.




