Yiğit Acet
Real-time golf environment framed by tree-covered mountains and a green fairway
SELECTED WORK / REAL-TIME 3D← ALL PROJECTS
ENVIRONMENT ART   /   INTERFACE DESIGN

Rapsodo
Golf

Real-time environments, a mobile target range, and interface explorations for golf.

UNITY HDRPUNITY URPENVIRONMENT ARTUI/UXMOBILE CONCEPT
01 / INTRODUCTION

A connected view of golf.

Selected work exploring golf through immersive environments, mobile real-time experiences, and game-facing interface design.

These studies approach the same sport from different production perspectives: a detailed Unity HDRP golf environment, a mobile Unity URP target range, and a collection of UI explorations for browsing courses, navigating sessions, and viewing scores.

A separate stylized mobile-game environment concept uses real-world Pebble Beach elevation data as its terrain starting point.

  • High-fidelity environmentUnity · HDRP
  • Mobile target rangeUnity · URP
  • Interface studiesGolf navigation & gameplay
  • Terrain-based conceptPebble Beach elevation data
02 / GOLF ENVIRONMENT

World-building
for the fairway.

A real-time golf environment developed in Unity HDRP, focused on landscape composition, terrain transitions, vegetation, and readable views across the course.

Unity HDRP golf environment with mountainous fairway, trees and clouds
Golf environment · Terrain, fairway and surrounding landscapeUNITY HDRP
03 / MOBILE REAL-TIME

Target range,
across the day.

A real-time mobile target range application built with Unity URP. The environment is presented under daylight, sunset, and night lighting conditions.

MOBILE · REAL-TIME ENVIRONMENT

A single environment presented from multiple angles and lighting conditions, with target areas and the surrounding landscape kept visually legible.

04 / USER INTERFACE

Interface for
the game.

UI explorations covering course discovery, tournament navigation, player information, club selection, and on-course feedback.

Rapsodo golf home interface and tournaments layout
Golf interface · Home and tournamentsUI DESIGN
On-course gameplay HUD with shot readout and minimap
Golf interface · Gameplay HUDUI DESIGN
05 / STYLIZED CONCEPT

Pebble Beach,
reimagined.

A stylized environment exploration for a mobile golf game concept, shaped by real-world terrain information.

REAL ELEVATION DATA · STYLIZED GAME WORLD

From terrain data to a playable-looking world.

The environment began with actual elevation data from Pebble Beach. The terrain was developed into a stylized landscape using existing stylized asset packs for scene dressing and environmental composition.

This is a mobile game environment concept. The contribution shown here is terrain interpretation, environment assembly, composition, and visual direction—not the original modeling of the third-party asset library.

06 / CLOSING

Visual design meets
real-time systems.

Environment art and interface design, presented across high-fidelity, mobile, and stylized workflows.

Together, these studies show how a single subject can be approached through different rendering pipelines, interaction needs, and visual styles—without losing the clarity of the golf experience.