Yiğit Acet
Collage of original Bosch kitchen, Durmazlar tram and TEDAŞ VR asset environments
IMMERSIVE TRAINING / SERIOUS GAMES / SELECTED WORK← ALL WORK
YİĞİT ACET / XR & TECHNICAL ART

Immersive VR
Training Systems.

Four real-world contexts. One practice of interactive learning and simulation.

TEDAŞ · SERIOUS GAMEBOSCHDURMAZLARALBARAKA TÜRKUNITY
00 / OVERVIEW

Learning through
interaction.

Independent client projects presented together to demonstrate professional VR production across industrial, technical and enterprise contexts.

Different systems.
One practice of building for use.

Across several professional projects, I contributed to immersive VR training systems. My work included real-time 3D asset and environment production, Unity integration, interaction-oriented visual design, headset optimization, and collaboration with developers to translate real-world tasks and spaces into usable immersive experiences.

IMMERSIVE LEARNINGVR TRAININGINTERACTIVE SIMULATIONREAL-TIME 3DPERFORMANCE OPTIMIZATION

Platform context: these projects were developed during an earlier generation of standalone VR hardware. Geometry, materials, lighting and texture decisions were shaped by the rendering and performance constraints of their time.

01 / 04

TEDAŞ — VR Training for Electrical Distribution

Serious game-based VR training that presents electrical distribution equipment and tasks through an interactive virtual environment.

During my Reo-Tek period, I modeled and textured 300+ PBR-ready props for a reusable Unity VR training asset library. TEDAŞ's VR training work also used serious game principles: an interactive virtual setting lets learners practice and understand technical distribution tasks. The asset library supports the simulation's interactive world.

TEDAŞ / PROJECT VIDEOWATCH ON YOUTUBE ↗

TEDAŞ / TRAINING ASSET LIBRARY

Original real-time training props and industrial equipment assets.

Project overview · selected frame
Project study · view A
Project study · view B
Project study · view C
Project study · view D
Project study · view E
Project study · view G
Project study · view R
Project study · variation
Technical presentation image
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VIEW ORIGINAL TEDAŞ ASSET ARCHIVE ↗ OFFICIAL TEDAŞ REFERENCE ↗
02 / 04

Bosch — VR Training Application

Enterprise VR training with recognizable real-time appliance assets designed for headset delivery.

I worked on optimized real-time environments and appliance assets, balancing recognizable forms and material quality with strict rendering and performance constraints. Earlier-generation Unity rendering and SRP workflows required careful geometry, materials, lighting and texture efficiency.

Bosch real-time 3D models of a refrigerator, oven and microwave
Fully modeled Bosch kitchen environment with fitted cabinetry, appliances and an island

BOSCH / PROJECT PRESENTATIONWATCH ON YOUTUBE ↗

03 / 04

Durmazlar Holding — Tram VR Training

A large rail-vehicle context translated into an immersive technical demonstration and training experience.

A tram and its spatial environment formed the basis of this interactive VR experience. The two recordings below document the project overview and VR demonstration separately; no unverified training outcomes are implied.

Transportation design · overview
Design study · alternate view
Transportation concept · study
Project view · detail
Presentation image
Design study · additional view
04 / 04

Albaraka Türk — VR Training Application

Immersive training in an enterprise and banking context, extending VR beyond industrial environments.

The application shows how VR production can translate enterprise workspaces, assets and interactions into a spatial learning context. My contribution is presented within the broader real-time asset and environment work described in this portfolio.

ALBARAKA / PROJECT VIDEOWATCH ON YOUTUBE ↗

CONTINUE EXPLORING

Explore other
XR work.

These systems were separate professional projects, each developed for a different client and use case.

MEDICAL VR CASE STUDY ↗
← ALL PROJECTS